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Patches & Updates

Diablo 3 Patch 1.0.4 Released

Let me start off by saying the Diablo 3 1.0.4 patch is going to be a major improvement to the game. A few features that this patch will include (and I will go into more detail below) are; System changes (the way the game works), legendary buffs (item buffs for the legendary items), character improvements (skills etc.) and the Paragon System.

The 1.0.4 patch/update was pushed out on the 20th Aug 2012 and was available for EU servers today certainly. We sincerely hope that this evens out the game play allowing players to progress through the game at a normal rate and not have to depend on the Auction House to buff your character enough to proceed.

Read more about each of the new changes;

Patch 1.0.4 – System Changes and Character Improvements

Patch 1.0.4 – Legendary Item Buffs

Patch 1.0.4 – New Paragon System

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Patch 1.0.4 - New Paragon System

Paragon Leveling

The Paragon System is a new leveling system after you reach the maximum level in Diablo 3. So once you have reach level 60 you now have another 100 levels that take place. These levels grant bonuses such as, core stats like as Strength, Dexterity, Intelligence, and Vitality in similar amounts to what you would gain from a normal level while reaching level 60. As well as 3% Magic Find and 3% Gold Find.

This magic find and gold find totals up to 300% magic find and 300% gold find. This is the maximum percentage cap anyway, meaning there will be no need to have magic and gold find gear anymore, no more gear swapping during battles. This alone is a major improvement to the game.

Leveling up will be the same as before, the amount of experience needed to level up is unknown at the moment. This also being said every 10 levels your character icon in game will change as well. A good example of this can be seen below along with how the experience bar will look as well.

Diablo 3 Paragon Experience Bar

Diablo 3 Paragon Experience Bar

Diablo 3 Character New in-game Icons

Diablo 3 Character New in-game Icons

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Patch 1.0.4 – Legendary Item Buffs

As another way to get players into using the legendary items is that they have substantially increased weapon damage, but most of all, we now have item boosts’. When I say boosts I mean extras to the weapons, such as summon an angle or demon on hit. Now doesn’t that sound cool!

A few of them I have found are, the summoning of an angle or demon, fire chains with a demon, being shielded when enemies hit, charm enemies on hit, burn the ground as you walk, and lastly but not least huge skill buffs from the legendary items such as, 55% damage increase from the barbarians weapon throw and 56% from the barbarians ancient spear. Other classes also get damage percentage boosts, and all these boosts have a chance on hit, it’s not always definite (unless it’s the percentages ones).

Nearly all the above stats either come from new items or you have to reroll for new ones. If you have the Blacksmith plan for a legendary then there is no need to get a new one, it will spit out these new buffs. This being said and it was a big mystery as well, set items are also classed under this ‘Legendary item buff’ and so the same rules apply!

Also new set item names are being made, as well as new names for new legendary items. May I also say that any previous legendary/set items you have before this update will not get updated. The stats will stay the same, although if you still have not identified the item yet, WAIT. Because then this will apply to them.  Also some items will be upgraded from item level 61 to item level 62’s and 63’s.

Also, not all the legendary items are changing, in Blizzards mind some of them are already very good such as Helm of Command. They believe upgrading this would make it too over powered compared to other items. The two images below show an example of changed that might happen.

Diablo 3 Old Legendary Item Diablo 3 New Legendary Items
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Patch 1.0.4 - System Changes and Character Improvements

Let me make the character improvements short and snappy. Basically they have just improved nearly all the skills so that you have a more a of a choice to choose from. They felt that there was too much of a specific build and certain skills that you felt that you had to use and therefore ignored the others.

On the other hand they felt like some skills were just not what people were looking for, as they either did very little damage or they were just completely useless.

Now let me just explain what I mean when I say System Changes, this includes item cost of repair, mob skills, mob life,  the way the game functions pretty much.

So firstly let me point out that they have lowered the item cost when repairing. However this only applies to high end gear, but improvement nonetheless. They have lowered it by 25%. Although it isn’t a dramatic decrease its defiantly better!

Next thing on the agenda is that they are shrinking the gap between normal mobs and elite mobs. The normal mobs are being slightly bumped up while the elite mobs are being decrease. This includes health and damage. This also includes the annoying stats they might have, such as fire chains and shielding. They are both being knocked down, de-buffed you might say to either do less damage and/or not last as long (shortened duration).

A few minor things they are getting rid/modifying of is that when you join a game your magic and gold find is averaged; now it’s completely up to your own stats. They are also modifying the health multiplier mobs gain when new players join, before depending on how many people joined and what mode’ you were in the stat changed. Now it’s at a fixed rate of 75%.

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